/* -*- Mode: IDL; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*-
 *
 * The contents of this file are subject to the Mozilla Public
 * License Version 1.1 (the "License"); you may not use this file
 * except in compliance with the License. You may obtain a copy of
 * the License at http://www.mozilla.org/MPL/
 * 
 * Software distributed under the License is distributed on an "AS
 * IS" basis, WITHOUT WARRANTY OF ANY KIND, either express or
 * implied. See the License for the specific language governing
 * rights and limitations under the License.
 * 
 * The Original Code is Mozilla Communicator.
 * 
 * The Initial Developer of the Original Code is Netscape Communications
 * Corp.  Portions created by Netscape are Copyright (C) 1999 Netscape 
 * Communications Corp.  All Rights Reserved.
 * 
 * Contributor(s): 
 *   Mike Pinkerton
 */

#include "nsISupports.idl"

[scriptable, uuid(82d8f400-5bde-11d3-b033-b27a62766bbc)]
interface nsIScriptableRegion : nsISupports
{
  void Init ( ) ;

  /**
  * copy operator equivalent that takes another region
  *
  * @param      region to copy
  * @return     void
  *
  **/

  void SetToRegion ( in nsIScriptableRegion aRegion );

  /**
  * copy operator equivalent that takes a rect
  *
  * @param      aX xoffset of rect to set region to
  * @param      aY yoffset of rect to set region to
  * @param      aWidth width of rect to set region to
  * @param      aHeight height of rect to set region to
  * @return     void
  *
  **/

  void SetToRect ( in long aX, in long aY, in long aWidth, in long aHeight );

  /**
  * destructively intersect another region with this one
  *
  * @param      region to intersect
  * @return     void
  *
  **/

  void IntersectRegion ( in nsIScriptableRegion aRegion ) ;

  /**
  * destructively intersect a rect with this region
  *
  * @param      aX xoffset of rect to intersect with region
  * @param      aY yoffset of rect to intersect with region
  * @param      aWidth width of rect to intersect with region
  * @param      aHeight height of rect to intersect with region
  * @return     void
  *
  **/

  void IntersectRect ( in long aX, in long aY, in long aWidth, in long aHeight ) ;

  /**
  * destructively union another region with this one
  *
  * @param      region to union
  * @return     void
  *
  **/

  void UnionRegion ( in nsIScriptableRegion aRegion ) ;

  /**
  * destructively union a rect with this region
  *
  * @param      aX xoffset of rect to union with region
  * @param      aY yoffset of rect to union with region
  * @param      aWidth width of rect to union with region
  * @param      aHeight height of rect to union with region
  * @return     void
  *
  **/

  void UnionRect ( in long aX, in long aY, in long aWidth, in long aHeight ) ;

  /**
  * destructively subtract another region with this one
  *
  * @param      region to subtract
  * @return     void
  *
  **/

  void SubtractRegion ( in nsIScriptableRegion aRegion ) ;

  /**
  * destructively subtract a rect from this region
  *
  * @param      aX xoffset of rect to subtract with region
  * @param      aY yoffset of rect to subtract with region
  * @param      aWidth width of rect to subtract with region
  * @param      aHeight height of rect to subtract with region
  * @return     void
  *
  **/

  void SubtractRect ( in long aX, in long aY, in long aWidth, in long aHeight ) ;
  
  /**
  * is this region empty? i.e. does it contain any pixels
  *
  * @param      none
  * @return     returns whether the region is empty
  *
  **/

  boolean IsEmpty ( ) ;

  /**
  * == operator equivalent i.e. do the regions contain exactly
  * the same pixels
  *
  * @param      region to compare
  * @return     whether the regions are identical
  *
  **/

  boolean IsEqualRegion ( in nsIScriptableRegion aRegion ) ;

  /**
  * returns the bounding box of the region i.e. the smallest
  * rectangle that completely contains the region.        
  *
  * @param      aX out parameter for xoffset of bounding rect for region
  * @param      aY out parameter for yoffset of bounding rect for region
  * @param      aWidth out parameter for width of bounding rect for region
  * @param      aHeight out parameter for height of bounding rect for region
  * @return     void
  *
  **/
  void GetBoundingBox ( out long aX, out long aY, out long aWidth, out long aHeight ) ;

  /**
  * offsets the region in x and y
  *
  * @param  xoffset  pixel offset in x
  * @param  yoffset  pixel offset in y
  * @return          void
  *
  **/
  void Offset ( in long aXOffset, in long aYOffset ) ;

  /**
  * does the region intersect the rectangle?
  *
  * @param      rect to check for containment
  * @return     true if the region intersects the rect
  *
  **/

  boolean ContainsRect ( in long aX, in long aY, in long aWidth, in long aHeight ) ;
  
};


%{ C++

%}
